//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float DepthBias;
//   float InvMaxSubjectDepth;
//   float4x4 LocalToWorld;
//   float3 ParticleUpRightResultScalars;
//   float4x4 ProjectionMatrix;
//   float bClampToNearPlane;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   LocalToWorld                  c6       4
//   ProjectionMatrix              c10      4
//   AxisRotationVectors           c14      2
//   CameraWorldPosition           c16      1
//   CameraRight                   c17      1
//   CameraUp                      c18      1
//   AxisRotationVectorSourceIndex c19      1
//   ParticleUpRightResultScalars  c20      1
//   InvMaxSubjectDepth            c21      1
//   DepthBias                     c22      1
//   bClampToNearPlane             c23      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c24, 0, 0, 0.159154937, 0.5
    def c25, 0, 1, 6.28318548, -3.14159274
    def c26, 1, 1, 0.00999999978, 9.99999997e-007
    def c27, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_blendweight v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord4 o2.x
    dcl_position o3
    mul r0.xyz, c7, v1.y
    mad r0.xyz, c6, v1.x, r0
    mad r0.xyz, c8, v1.z, r0
    mad r0.xyz, c9, v1.w, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c26.z
    rsq r0.w, r0.w
    mul r0.xyz, r0.w, r0
    add r2.xyz, -r1.zxyw, c16.zxyw
    dp3 r0.w, r2, r2
    max r0.w, r0.w, c26.z
    rsq r0.w, r0.w
    mul r2.xyz, r0.w, r2
    mul r3.xyz, r0.yzxw, r2
    mad r3.xyz, r2.zxyw, r0.zxyw, -r3
    mul r0.xyz, -r0, c20.y
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c26.z
    rsq r2.w, r2.w
    mul r3.xyz, r2.w, r3
    mul r3.xyz, r3, c20.y
    mad r2.w, v3.x, c24.z, c24.w
    frc r2.w, r2.w
    mad r2.w, r2.w, c25.z, c25.w
    sincos r4.xy, r2.w
    mul r5, r4.y, c17
    mad r5, -r4.x, c18, r5
    mov r3.w, c24.x
    mad r3, r5, c20.x, r3
    slt r2.w, c19.x, -c19.x
    frc r4.z, c19.x
    add r4.w, -r4.z, c19.x
    slt r4.z, -r4.z, r4.z
    mad r2.w, r2.w, r4.z, r4.w
    mova a0.x, r2.w
    mul r5.xyz, r2, c14[a0.x].yzxw
    mad r2.xyz, r2.zxyw, c14[a0.x].zxyw, -r5
    dp3 r4.z, r2, r2
    max r4.z, r4.z, c26.z
    rsq r4.z, r4.z
    mul r2.xyz, r2, r4.z
    mad r2.xyz, r2, c14[a0.x].w, -c14[a0.x]
    slt r4.z, -r2_abs.w, r2_abs.w
    sge r2.w, -r2_abs.w, r2_abs.w
    mad r5.xyz, r2.w, r2, c14[a0.x]
    mad r2.xyz, r4.z, r2, c14[a0.x]
    mul r2.xyz, r2, c20.z
    mul r5.xyz, r5, c20.z
    mov r2.w, c24.x
    add r2, r2, r3
    frc r3.x, v3.y
    add r3.x, -r3.x, v3.y
    mova a0.x, r3.x
    mov r3.w, c24.w
    add r3.xy, -r3.w, c24[a0.x]
    mul r3.xy, r3, v2
    mad r1, r3.x, r2, r1
    mul r2, r4.x, c17
    mad r2, r4.y, c18, r2
    mov r0.w, c24.x
    mad r0, r2, c20.x, r0
    mov r5.w, c24.x
    add r0, r0, r5
    mad r0, r3.y, r0, r1
    mul r1, r0.y, c11
    mad r1, c10, r0.x, r1
    mad r1, c12, r0.z, r1
    mad r0, c13, r0.w, r1
    slt r1.x, r0.z, c24.x
    abs r1.y, c23.x
    slt r1.y, -r1.y, r1.y
    mul r1.x, r1.x, r1.y
    lrp r2.xy, r1.x, c26.wyzw, r0.zwzw
    mov o3.xy, r0
    mov r0.x, c21.x
    mad o2.x, r2.x, r0.x, c22.x
    mov o3.zw, r2.xyxy
    mov o0.xy, v4
    mov o1, v5

// approximately 91 instruction slots used
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